Black Ops 2 One in the Chamber Tips

Blood of the Dead Walkthrough

This page contains the complete Easter Egg walkthrough for Blood of the Dead, one of the four Zombies Maps that are available at launch in Call of Duty: Black Ops 4.

A special thanks goes out to the YouTuber Ch0pper, for providing all of the images in our Blood of the Dead walkthrough.

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The Complete Blood of the Dead Easter Egg Walkthrough

After days of searching, the community has finally cracked the Easter Egg for Blood of the Dead. Much like every other typical Zombies Easter Egg, Blood of the Dead brings with it a number of challenging tasks that can often be quite time consuming to complete. With the main challenges coming in the form of obtaining specific objects and completing a series of challenges, that if failed, will have to be restarted.

It's important to note that before you start completing the Blood of the Dead Easter Egg, it is highly recommended that you complete the Easter Egg in the following order, as it will save you a bunch of running around in the future.

Before you begin completing any major step of the Easter Egg, there are a number of prerequisites that need to be completed in order to progress. To make things simpler and essentially as smoothly as possible, we will begin to collect all of the objects and tasks needed for the Easter Egg.

It is worth noting that during waves 1 to 17, you cannot complete the main Easter Egg, giving you plenty of time to work on obtaining the list of items below.

  • How To Obtain The Spectral Shied
  • How To Unlock The Pack-a-Punch
  • How To Obtain The Hell's Retriever
  • How To Obtain The Blundergat
  • How To Obtain The Spoon
  • Upgrading To The Magmagat (Optional)
  • Upgrading To The Golden Spork (Optional)
  • Upgrading To The Attuned Spectral Shield (Optional)

As mentioned above, it is highly recommended that up until round 17, you should be spending your time obtaining the Spectral Shield, the Hell's Retriever, the Blundergat, the Spoon, and also the Pack-a-Punch.

While there are options to further upgrade each of these items further, it is only really recommended that you spend the time and effort on the Magmagat, Golden Spork, and the Attuned Spectral Shield. However, doing so is completely optional.

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Shock and Denial

Once you have obtained the Spoon, you will need to head to the Warden's House, and melee the wall that is above the steps. This will place scratches on the wall, which will be used later in this step.

Once round 17 comes along, head to the Number Pad in the Citadel Tunnels and enter the code "666". This will force a Brutus Zombie to spawn in the world.

You must now lure Brutus to the walls that were previously scratched in the Warden's House.

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Upon luring Brutus up the stairs of the Warden's House, he will perform a special EMP attack that will open up a secret room, the Warden's Ritual Chamber.

Inside this room, you will find a body that is draped with a cloth. You will then want to interact with the small red stone that can be found on the nearby desk within the room.

Once you have picked up the stone, interact with the lever, which will reveal the body to be the corpse of the Warden.

Pain and Guilt

Now that you have collected the stone, make your way to Richtofen's Lab, where you will need to place the red stone on the map that is located on the left wall of the Lab.

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Once you have placed the stone on the map, the Kronorium will now spawn in the right most corner of the room. Interact with the book and it will spawn a glowing blue bird that will steal the Kronorium.

For the next four rounds you will be tasked with finding the bird once every round. Unfortunately though, finding the bird every round is no easy task, as you can only see and hear the bird by using your Shield's vision ability and listening to the audio cues to track it's location. The closer you are to the bird, the louder the sound will be.

You can find a complete guide to all of the bird's possible locations below:

  • Catwalk – Above entrance
  • Cell Block – Electric Cherry
  • Cell Block – Below the Hellhound location, on the Monkey Bomb Statue
  • Citadel Tunnels – Downstairs from Warden's Office
  • Citadel Tunnels – Near the Hanging body that is just right of Number Pad
  • Citadel Tunnels – Number pad
  • Citadel Tunnels – Sandbags
  • Citadel Tunnels – Walkway alongside the Power room near the left barrier
  • Docks – Perk Machine
  • Library – On the top shelf with Radio
  • Michigan Avenue – On the voltmeter opposite the Warden's Office
  • Recreation Yard – On top of the pillar
  • Richtofen's Laboratory – On The Second Floor
  • Roof – Doorway
  • Showers – Washing Machine
  • Times Square – Above the entrance to the Cafeteria
  • Warden's Office – Doorway
  • Warden's Office – On the outside, in the corner of the balcony.
  • Warden's Office – On top of the fireplace
  • West Grounds – On top of the truck

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Once you find the bird, you will want to use your Shield's Spirit Blast ability to attack the bird. You will need to repeat this step three times. On the fourth attack, you will also find an orb alongside the bird. Don't attack it just yet though.

Instead of hearing bird noises though, you will now hear a sobbing noise that is coming not too far from the Number Pad.

Head to the Number Pad and input the code "872" to spawn a Zombie Blood Pack.

Head back to the area with the bird and orb and instead of using the shield, use the Hell's Retriever to hit the bird. In return, you will receive the Kronorium back in your inventory.

Anger and Bargaining

Once you have the Kronorium, head back to the Warden's Ritual Chamber and place it on the body sitting in the chair.

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This will cause a cutscene to play. Once finished, use your Shield to see the three numbers that are listed on the page. Make a note of these numbers and then import them into the Number Pad to trigger one of five different random events.

Once you have done this, the lighthouse will point towards the direction in which you must head. The location of each of the five challenges can be seen below:

  • The Docks
  • The Powerhouse
  • The Showers
  • New Industries
  • Michigan Avenue.

In order to start each of the five challenges you will need to head towards the area in which the lighthouse is lighting up and use the Shield to blast the area. If you have done this correctly, a red portal will spawn in the area.

Should you fail one of the challenges, you will be required to start again by getting a brand new set of numbers, entering it on the Number Pad, and then trying the failed challenge again.

Showers Challenge

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In this challenge, you will find a ghost playing the banjo. Interact with the ghost in order to the take the banjo.

The player that took the banjo must and head to the circle that has just appeared in the area. It is important that you get as many kills as possible within the circle while it is active.

It's important that the player holding the banjo keeps an eye on their health, as after 90 seconds, the banjo will begin to drain their health.

Once the circle has finished, give the banjo back to the Zombie and proceed to gather the red stone that spawns on the ground, right next to where the Zombie is standing.

Michigan Avenue

For this challenge, you will be required to escorting a Zombie to specific location. Firstly, once you have activated the challenge, head to the Cafeteria and kill one Zombie. Use your Shield Vision and then Spirit Blast the area.

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Now that you can see the Zombie, help escort it from the Cafeteria, all the way to the portal that is located in Michigan Avenue.

Once it reaches the port, the Zombie will drop a red stone that you will need to collect.

Docks

The Docks challenge will require the use of Morse Code. Head to the Warden's Office in Sully Port, where you will find a Morse Code machine. You must listen to the code coming from the lighthouse and input it into the machine.

It is worth noting that Long blinks are represented as dashes, while the short blinks are represented as dots.

To input the response into the machine, a dot can be inputted by holding the button for half a second. A Dash is created by holding down for more than three seconds. The code that you will need to input is anywhere from 4 to 17 characters long.

If you happen to make a mistake, the Warden will laugh, whereas your character will speak if you were successful. This challenge is all about trial and error, with many often just guessing the pattern.

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With the code complete, head towards the Infirmary and get a single Zombie kill. As a result, it will spawn a ghost Zombie, in which you will need to Spirit Blast him in order to stop him from moving. Have everyone interact with the Zombie and then kill other Zombies in close range in order to charge it. This will cause the Zombie to follow a member of your team. With the Zombie following, take him down the Gondola and to the Dock Portal.

Don't forget to collect the red stone again, which the Zombie dropped exactly where it standing.

Power House

This particular challenge is essentially just a big game of Simon Says in the Power House.

The first step to this challenge is to follow the blinking lights. Simply touch the lights one by one in the order that they blink. The last round will have five lights to follow, so be prepared with pen and paper if you think you might struggle to remember the entire sequence.

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Once you have completed that sequence, four new lights will turn back on. This time, you will want to make note of the three lights that are on and not the light that is blinking. Head towards each generator and make a note of each symbols that corresponds with the three completely lit lights.

Next you will want to pick up the card that is located on a nearby table in the room.

You will now want to take this card to the West Grounds and insert it into one of their machines.

This will turn all of the monitors, which will begin to cycle through different symbols. Simply find the monitor that is displaying your symbols, and note down the new ones that have now been added to fight among your list.

With everything written down, head back to the Power House where you will spot a Ghost altering the levers by using your Shield's Vision ability. Check the stations that the Ghost is working on and use your Shield to blast them just as they are on their way to the lever / station that does not match your symbols.

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Do this for all three symbols and collect the red stone upon the Ghost dropping it.

New Industries

Once this challenge has been activated, head towards D Block and once again kill a Zombie. This will turn the Zombie into a vindictive ghost that needs to be stopped.

It is highly recommended that you take on this task with maximum health, full shield and the maximum amount of shield blasts as possible. It is also important to not attempt this challenge half way through a zombies round. It is also recommended that if you are playing as a team, have a team member round up Zombies in the the cafeteria.

To stop the Zombie, begin to drain it's energy by standing in front of him constantly, to ensure you are successfully draining his health.

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You will need to blast the zombie approximately 8-10 times in order to see his health completely deplete. Once his health has been completely depleted, walk the Zombie to the New Industry area. Once inside the area, you must kill the Zombie with the trap that is located directly in the center of the room.

Once the Zombie is dead, don't forget to grab the red stone.

The Boss Fight

Now that you have completed all of the challenges, you will want to take all five red stones and place them on the map in Richtofen's Laboratory.

With all five stones on the map, head back to the Warden's Ritual Room. By standing by the corpse, you will trigger the electrocution of the body. After the electrocution, the summoning key will spawn, followed by a cutscene that will also begin to play.

After the cutscene, you will be freed by the bird from your cell, where you will also find a bag on the ground, containing all of your weapons and equipment etc.

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You will now need to follow the bird back to the laboratory, where you will see a cutscene. Afterwards, be sure to grab the final stone that has appeared on the ground as a drop by the Warden.

Place the final stone on the map and you will be presented with a brand new area. This area will open the door to the final boss fight.

This particular boss fight isn't too challenging as you will be required to kill waves of Zombies and Hellhounds until the Warden spawns.

Once the Warden arrives, you will need to stay in the red areas of the map and shoot at the orbs.

Once the orbs have been brought down, you will want to Spirit Blast the Warden and the orbs on top of the machine in the middle. You must repeat this step three separate times.

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On the final stage of the battle, Richtofen will be required to activate the machine to sit in it. Have Richtofen return to the boss area to stand with the rest of the team.

That's all we have for the Call of Duty: Black Ops 4 Blood of the Dead walkthrough.

Black Ops 2 One in the Chamber Tips

Source: https://www.ign.com/wikis/call-of-duty-black-ops-4/Blood_of_the_Dead_Walkthrough

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